

The feature is interesting, albeit somewhat useless. You also get a damage percent read-out after doing a combo. You can now pull off many combos, including air combos. The game’s mechanics have been spruced up from MKII and a special combo system has been included.

Virtually nothing has changed from MK3, so I’ll be relating the game to MKII instead in terms of graphics, sound, and so forth. If you’ve played and/or own Mortal Kombat 3, you pretty much know the gameplay of this game. This port may not be perfect, but it does the job in terms of recreating the game as a whole overall. There are also only ten hidden Shao Kahn treasures instead of twelve. The character Rain not found in the arcade version has now been added as a playable character as well! Also, Animalities, Mercies, and some of the levels from the Genesis MK3 and the arcade have been lost as well, including the Balcony, the Street, the Graveyard, and the Bell Tower. Sheeva has been taken out of Ultimate Mortal Kombat 3, most likely due to cartridge limitations, but the same was done with the SNES version, so no ground lost. This is a huge expansion over the original Mortal Kombat 3 game, which featured a paltry seventeen characters, only three of which are secret. For starters, the roster has been expanded to include a whopping total of twenty-seven characters, five of which are secret ones. It adds a lot to the table in terms of content. It is essentially an upgraded version of Mortal Kombat 3. Ultimate Mortal Kombat 3 was made by Midway and released by Williams (a subsidiary of Midway, much like Arena and Flying Edge were part of Acclaim) in 1995. So one day when I saw this game at a flea market one day years back, I jumped on it. Mind you I didn’t have a SNES, so I didn’t care how they played in comparison to the arcade. Players: 1-2 Released: 1995īack in the days of my youth, I racked up a ton of hours on the first three Mortal Kombat games.
ULTIMATE MORTAL KOMBAT 3 MOVES SOFTWARE
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